Kristian818818 wrote: I got this problem that when i use my Playstation Eye on my computer it's video function don't work because of a 'missing driver' i thought it would work on a computer because of the usb. After using the older driver set and this, I have come to appreciate the various fixes that have been implemented. All in all, a must have for anyone using an Eyetoy on their PC. Reply to this review. Expand the functionality of the PlayStation 3 Eye by enabling third-party software access with the driver. It allows the camera to be used in Adobe Flash media capture, Skype calls, MSN or Yahoo video chats, etc.
This is so easy even an idiot can do it.sorry if u cant do it lol obviously u rnt an idiot.here is the link to the cl-eye driver software and type in debut capture software on google and its. Sony PLAYSTATION Eye Camera (2- USB Camera-B4.09.24.1) driver is a windows driver. Common questions for Sony PLAYSTATION Eye Camera (2- USB Camera-B4.09.24.1) driver.
Developer | Sony Computer Entertainment |
---|---|
Product family | PlayStation |
Type | Gaming Webcam |
Generation | Seventh generation era |
Release date | October 2007 |
Camera |
|
Connectivity | USB 2.0(type-A) |
Platform | PlayStation 3 |
Dimensions | 80 mm × 55 mm × 65 mm (3.25' × 2.12' × 2.5') |
Predecessor | EyeToy |
Successor | PlayStation Camera |
Related articles | PlayStation Move, EyeToy, Xbox Live Vision, Kinect |
The PlayStation Eye (trademarked PLAYSTATION Eye) is a digital camera device, similar to a webcam, for the PlayStation 3. The technology uses computer vision and gesture recognition to process images taken by the camera. This allows players to interact with games using motion and color detection as well as sound through its built-in microphone array. It is the successor to the EyeToy for the PlayStation 2, which was released in 2003.
The peripheral was launched in a bundle with The Eye of Judgment in the United States on October 23, 2007,[2] in Japan and Australia on October 25, 2007[3][4] and in Europe on October 26, 2007.[5][6]
The PlayStation Eye was also released as a stand-alone product in the United States,[7] Europe,[5] and Australia.[8] EyeToy designer Richard Marks stated that the EyeToy was used as a model for the rough cost design.[9]
The device is succeeded by PlayStation Camera for PlayStation 4.
- 1Features
- 1.3Applications
Features[edit]
Camera[edit]
The PlayStation Eye is capable of capturing standard video with frame rates of 60 hertz at a 640×480 pixel resolution, and 120 hertz at 320×240 pixels,[1] which is 'four times the resolution' and 'two times the frame-rate' of the EyeToy, according to Sony.[10] Higher frame rate, up to 320×240@187 or 640×480@75 fps, can be selected by specific applications (Freetrack and Linuxtrack).
The PlayStation Eye also has 'two times the sensitivity' of the EyeToy,[10] with Sony collaborating with sensor chip partner OmniVision Technologies on a sensor chip design using larger sensor pixels, allowing more effective low-light operation.[9] Sony states that the PlayStation Eye can produce 'reasonable quality video' under the illumination provided by a television set.[10]
The camera features a two-setting adjustable fixed-focuszoom lens. Selected manually by rotating the lens barrel, the PlayStation Eye can be set to a 56°field of view (red dot) similar to that of the EyeToy,[10] for close-up framing in chat applications, or a 75° field of view (blue dot) for long-shot framing in interactive physical gaming applications.[1]
The PlayStation Eye is capable of outputting video to the console uncompressed,[1] with 'no compression artifacts';[10] or with optional JPEG compression.[1] 8 bits per pixel is the sensor native color depth.
Microphone[edit]
The PlayStation Eye features a built-in four-capsule[1]microphone array, with which the PlayStation 3 can employ[10] technologies for multi-directional voice location tracking, echo cancellation, and background noise suppression. This allows the peripheral to be used for speech recognition and audio chat in noisy environments without the use of a headset.[1] The PlayStation Eye microphone array operates with each channel processing 16-bitsamples at a sampling rate of 48 kilohertz, and a signal-to-noise ratio of 90 decibels.[1]
Applications[edit]
Like its predecessor, the EyeToy, the PlayStation Eye enables natural user interface and mixed reality video game applications through the use of computer vision (CV) and gesture recognition technologies implemented in the software. Though initial PlayStation Eye software has mostly been based on the same general techniques as the EyeToy (e.g. simple edge detection and color tracking, Digimask face mapping),[fn 1] since the announcement of the forthcoming camera-based PlayStation Move and Kinect (then known as 'Project Natal') control systems at the 2009 Electronic Entertainment Expo,[11][12] Sony has been promoting a number of other technologies available for the PlayStation Eye.[13] Among these are the Vision Library,[14] which can perform advanced facial recognition/analysis and CV-based head tracking,[12] and PSVR (PlayStation Voice Recognition), a speech recognitionlibrary intended to support about 20 different languages.[15] According to Sony; the facial technology can identify features such as eyes, mouth, eyebrows, nose, and eyeglasses; read the shape of the mouth and detect a smile;[13][fn 2] determine the position and orientation of the subject's head; and estimate the age and gender of the face.[11]
In addition to gaming-oriented uses, Sony has stated that the PlayStation Eye will also feature applications for tasks such as interactive communication and content creation (e.g. movie-making and video blogging). An AV Chat feature allows for audio-visual chat with anyone on a user's PlayStation Networkfriends list (up to six at once[16]). Additional free content and activities are planned for release via the PlayStation Network.[7]
EyeCreate[edit]
The PlayStation Eye features free EyeCreate video editing software,[5] which enables users to capture pictures,[7] video, and audio clips directly to the hard drive of the PlayStation 3 console. EyeCreate features a variety of different capturing modes, including stop motion[17] and time-lapse.[1] Through the software, users can edit, save, and share their own custom images, movies, and audio content.[7]
Videos created using the program can be exported as MPEG-4 files for use outside PlayStation 3 consoles.
PlayStation Move[edit]
First revealed on June 2, 2009, PlayStation Move is a motion control system for the PlayStation 3 based on video tracking and inertial sensors.[18] Based on a wand controller, PlayStation Move uses the PlayStation Eye to track the wand's position in three dimensions through a special illuminated orb at the end. The controller was released in the EU, UK and USA in September 2010, with an Asian release date listed as October 21, 2010.[citation needed]
Compatible games[edit]
The following are some PlayStation 3 games with camera functionality, some of which may not be specifically developed for the PlayStation Eye. The PlayStation Eye does not support EyeToy compatible PlayStation 2 games.
- 2007
- Ember[10]
- Mesmerize (January 17, 2008 in North America)[19]
- Operation Creature Feature[20]
- The Eye of Judgment[2] (uses PlayStation Eye on a stand and playing mat with cards to simulate card battles)
- Tiger Woods PGA Tour 08[21]
- SingStar[22]
- Sky Blue[10]
- Snakeball[20]
- PES 2008[23]
- EyeCreate
- 2008
- Buzz!: Quiz TV (also compatible with PlayStation 2 EyeToy)
- Burnout Paradise[24] (used to take personal snapshot after winning/losing against other players online. Also compatible with PlayStation 2 EyeToy)
- FaceBreaker (used to capture personal image for the character)
- High Stakes on the Vegas Strip: Poker Edition[25] (used to see others)
- LittleBigPlanet (used to create levels; also compatible with PlayStation 2 EyeToy)
- PES 2009 (used to capture personal image for the character, 'Become a Legend' mode)
- SingStar Vol. 2 (used to record video and take snapshots and upload online)
- Tom Clancy's Rainbow Six: Vegas 2[26] (used to capture personal image for the character)
- 2009
- Bomberman Ultra (streams video to other players when a tournament is won)
- EyePet (Europe)
- 2010
- Gran Turismo 5 (for head tracking)
- Kung-Fu Live (for full body tracking)
- The Fight: Lights Out (for head tracking)
- EA MMA (for facial mapping on custom character)
- 2011
- LittleBigPlanet 2 (in level creation)
- 2012
- Ōkami HD[27]
- Unreleased
- Eyedentify
PC drivers and applications[edit]
While there is no official support or drivers by Sony to run the PlayStation Eye on other platforms such as personal computers, there are community-supported drivers available for Mac OS,[fn 3] Linux,[fn 4] and NetBSD[fn 5] and a commercially available driver for Windows.[fn 6]
A video capture and analysis application is available for Windows.[fn 7]
See also[edit]
Footnotes[edit]
- ^One notable exception is The Eye of Judgment, which uses CyberCode visual tagging.
- ^See facial expression capture.
- ^Working drivers for MacOS can be downloaded from http://webcam-osx.sourceforge.net/ and https://github.com/inspirit/PS3EYEDriver/
- ^There is support for the camera in Linux kernel 2.6.29.[28] Drivers for earlier kernels can be downloaded from http://kaswy.free.fr/?q=node/38#ps3.
- ^A working driver is included with NetBSD 5.0 and above, see http://man.NetBSD.org/cgi-bin/man-cgi?pseye++NetBSD-current for more information.
- ^A working driver for Windows XP and Vista can be downloaded from http://codelaboratories.com/downloads
- ^A video capture and analysis application for Windows can be downloaded from http://www.heath-studios.com
References[edit]
- ^ abcdefghij'PLAYSTATIONEye Brings Next-Generation Communication to PLAYSTATION3'. us.playstation.com. Sony Computer Entertainment America. April 26, 2007. Retrieved 2007-04-28.
- ^ abValledor, Mark (September 20, 2007). '5 Things You *Don't* Know: THE EYE OF JUDGMENT'. PlayStation.Blog. Sony Computer Entertainment. Retrieved 2007-08-25.
- ^'The Eye of Judgment(アイ・オブ・ジャッジメント) Biolith Rebellion ~機神の叛乱~'(Adobe Flash). jp.playstation.com. Sony Computer Entertainment. Retrieved 2007-08-25.
- ^'Eye of Judgment'. au.playstation.com. Sony Computer Entertainment. Archived from the original on 2007-09-01. Retrieved 2007-10-12.
- ^ abc'PlayStation Eye to launch on November 7'. Sony Computer Entertainment. Archived from the original on 2007-10-27. Retrieved 2007-10-26.Cite uses deprecated parameter
|deadurl=
(help) - ^'PlayStation Eye Street Date'. SPOnG. SPOnG. October 16, 2007. Retrieved 2007-10-18.
- ^ abcdStocker, Sarah (October 10, 2007). 'PlayStation Eye, A Little More Info…'. PlayStation.Blog. Sony Computer Entertainment. Retrieved 2007-10-11.
- ^'PLAYSTATION Eye'. au.playstation.com. Sony Computer Entertainment. Archived from the original on 2007-10-20. Retrieved 2007-10-12.
- ^ abCroal, N'Gai (April 30, 2007). 'Geek Out: The Playstation Eye is Nearly Upon Us. Dr. Richard Marks Takes Us Behind the Scenes of its Birth'. N'Gai Croal's Level Up. Newsweek. Archived from the original on 2007-07-05. Retrieved 2007-05-01.
- ^ abcdefgh'PlayStation Eye - Q+A'. Three Speech. ThreeSpeech.com. April 26, 2007. Retrieved 2007-04-30.
- ^ abFrench, Michael (16 July 2009). 'Sony developing PSEye facial recognition software'. Develop. Intent Media. Retrieved 17 July 2009.
Some of the advantages boasted by Microsoft's Natal controller are already in the PSEye, Sony said today.
- ^ abMcWhertor, Michael (2009-06-19). 'Sony Spills More PS3 Motion Controller Details To Devs'. Kotaku. Gawker Media. Retrieved 2009-07-17.
Sony boasts that the 'face-tracking and head-tracking capability already in the PS3 SDK' will offer developers 'powerful tools for new types of user interaction.'
- ^ abKumar, Mathew (16 July 2009). 'Develop 2009: SCEE's Hirani Reveals PS Eye Facial Recognition, Motion Controller Details'. Gamasutra. Think Services. Retrieved 17 July 2009.
We have a wealth of libraries available, and the chances are you won’t have to develop any technology yourself.
- ^Kentarou Suzuki (10 September 2009). Vision Library for PlayStation Eye (podcast). DigInfo TV. Event occurs at 1:03. Archived from the original(Flash Video) on 2010-01-06. Retrieved 2010-07-15.Cite uses deprecated parameter
|deadurl=
(help) - ^Kentarou Suzuki (8 September 2009). PlayStation 3 Voice Recognition – PSVR (podcast). DigInfo TV. Archived from the original(Flash Video) on 2010-08-29. Retrieved 2010-07-15.Cite uses deprecated parameter
|deadurl=
(help) - ^'PLAYSTATIONEye'. PlayStation.com. Sony Computer Entertainment America. Retrieved 2007-10-26.
- ^Lutton, Greg (October 11, 2007). 'EyeCreate in Action'(Flash Video). PlayStation.Blog. Sony Computer Entertainment America. Retrieved 2007-10-13.
- ^'Sony Computer Entertainment America announces an unparalleled software line up, launch of the PSP go system, and new services for PSP (PlayStation Portable) and PlayStation Network at E3 2009'. Sony Computer Entertainment. 2009-06-02. Archived from the original on 2009-10-09. Retrieved 2009-06-03.Cite uses deprecated parameter
|deadurl=
(help) - ^'PlayStation Store Update (PlayStation Blog)'. Retrieved 2008-01-25.
- ^ ab'The future of PLAYSTATION Network revealed'. uk.playstation.com. Sony Computer Entertainment Europe. August 24, 2007. Retrieved 2007-09-23.
- ^'Tiger Woods PGA TOUR 08'. info.ea.com. Electronic Arts. Archived from the original on 2013-01-02. Retrieved 2007-09-23.Cite uses deprecated parameter
|deadurl=
(help) - ^Mason, Kevin (July 16, 2007). 'Your SingStar Questions Answered!'. SingStar developer blog. IGN. Archived from the original on 2007-08-09. Retrieved 2007-09-23.Cite uses deprecated parameter
|deadurl=
(help) - ^'Facial import'. Psu.com. Retrieved 2010-09-05.
- ^'EA Revs Up Burnout Paradise With Innovation and Style'(PDF). Electronic Arts. September 21, 2007. p. 2. Archived from the original(PDF) on February 29, 2008. Retrieved 2007-09-23.Cite uses deprecated parameter
|deadurl=
(help) - ^'PlayStation Global' (in Dutch). Ps3.com. Archived from the original on 2011-01-18. Retrieved 2010-09-05.Cite uses deprecated parameter
|deadurl=
(help) - ^Ubisoft. 'Features | Rainbow Six Vegas 2 | Ubisoft'. Rainbowsixgame.us.ubi.com. Retrieved 2010-09-05.
- ^'Okami HD - Playstation 3, PS3 game'. Sony Computer Entertainment Eupoe. Retrieved 8 November 2012.
- ^Chehab, Mauro Carvalho (2008-12-29). 'V4L/DVB (9712): gspca:Subdriver ov534 added'. The Linux Kernel Archives. Linux Kernel Organization. Archived from the original on 2013-04-15. Retrieved 17 July 2009.Cite uses deprecated parameter
|dead-url=
(help)
External links[edit]
- PlayStation Eye entries at PlayStation.Blog.US
- PlayStation Eye trailer featuring footage for Operation Creature Feature, The Trials of Topoq, and Aqua Vita
- PlayStation Network showcase featuring brief footage of Aqua Vita and Sky Blue
Retrieved from 'https://en.wikipedia.org/w/index.php?title=PlayStation_Eye&oldid=895957636'
(Redirected from PlayStation EyeToy)
Developer | Sony Computer Entertainment |
---|---|
Manufacturer | Logitech, Namtai |
Product family | PlayStation |
Type | webcam |
Generation | Sixth generation era |
Release date | October 2003 |
Camera | 320×240 pixels[1] |
Connectivity | USB 1.1[2](type-A) |
Platform | PlayStation 2 |
Dimensions | 44×53×89 mm (1.7×2.1×3.5 in)[2] |
Mass | 173 g (6.1 oz)[2] |
Cable length | 2 m (6.6 ft)[2] |
Power draw | 50 mA[2] |
Lenshead | Manual focus ring |
Sensor | OV7648[2] |
Chip | OV519[2] |
Successor | PlayStation Eye |
The EyeToy is a color webcam for use with the PlayStation 2. Supported games use computer vision and gesture recognition to process images taken by the EyeToy. This allows players to interact with the games using motion, color detection, and also sound, through its built-in microphone. It was released in October 2003.
The camera is manufactured by Logitech (known as 'Logicool' in Japan), although newer EyeToys are manufactured by Namtai. The camera is mainly used for playing EyeToy games developed by Sony and other companies. It is not intended for use as a normal PC camera, although some programmers have written unofficial drivers for it.[3] The EyeToy is compatible with the PlayStation 3 and can be used for video chatting.[4] As of November 6, 2008, the EyeToy has sold 10.5 million units worldwide.[5]
- 4Games
History[edit]
The EyeToy was conceived by Richard Marks in 1999, after witnessing a demonstration of the PlayStation 2 at the 1999 Game Developers Conference in San Jose, California.[6] Marks's idea was to enable natural user interface and mixed reality video game applications using an inexpensive webcam, using the computational power of the PlayStation 2 to implement computer vision and gesture recognition technologies. He joined Sony Computer Entertainment America (SCEA) that year, and worked on the technology as Special Projects Manager for Research and Development.[7][8]
Marks's work drew the attention of Phil Harrison, then Vice President of Third Party Relations and Research and Development at SCEA. Soon after being promoted to Senior Vice President of Product Development at Sony Computer Entertainment Europe (SCEE) in 2000, Harrison brought Marks to the division's headquarters in London to demonstrate the technology to a number of developers. At the demonstration, Marks was joined with Ron Festejo of SCE Camden Studio[8] (which would later merge to become SCE London Studio) to begin developing a software title using the technology, which would later become EyeToy: Play. Originally called the iToy (short for 'interactive toy') by the London branch, the webcam was later renamed to the EyeToy by Harrison. It was first demonstrated to the public at the PlayStation Experience event in August 2002 with four minigames.[7]
Already planned for release in Europe, the EyeToy was picked by SCE's Japanese and American branches after the successful showing at the PlayStation Experience. In 2003, EyeToy was released in a bundle with EyeToy: Play: in Europe on July 4, and North America on November 4. By the end of the year, the EyeToy sold over 2 million units in Europe and 400,000 units in the United States.[7] On February 11, 2004, the EyeToy was released in Japan.
Design[edit]
The camera is mounted on a pivot, allowing for positioning. Focusing the camera is performed by rotating a ring around the lens. It comes with two LED lights on the front. A blue light turns on when the PS2 is on, indicating that it is ready to be used, while the red light flashes when there is insufficient light in the room. There is also a microphone built in. A second, newer model of the EyeToy provides similar features, but sports a smaller size and silver casing.[9]
Use with personal computers[edit]
Since the EyeToy is essentially a webcam inside a casing designed to match the PlayStation 2 and it uses a USB 1.1 protocol and USB plug, it is possible to make it work on other systems relatively easily. Drivers have been created to make it work with many computer operating systems, however, Linux is the only OS which has drivers installed yet no official drivers have been offered by Namtai, Logitech, or Sony for Microsoft Windows, Mac OS, or Linux. The type of driver required depends on the model of EyeToy camera. There are three different models:
Ps Eye Driver Free Download
- SLEH-00030
- SLEH-00031
- SCEH-0004
The model information is included in a label on the bottom of the camera.
In these custom drivers, the red LED that normally signals inadequate lighting is used as the active recording indicator. The blue LED is lit when the EyeToy is plugged into the computer.
Games[edit]
Designed for EyeToy[edit]
25 Games require the EyeToy for them to be played. All but the 2 Korean-exclusive ones were released in PAL Regions, while only 8 (with 2 third party) titles were released in North America.
Game title | Year released | Developer | Publisher |
---|---|---|---|
EyeToy: Play | July 2003 (Europe) November 2003 (North America) | SCE London Studio | Sony Computer Entertainment |
EyeToy: Groove | November 2003 (Europe) April 2004 (North America) | SCE London Studio | Sony Computer Entertainment |
U-Move Super Sports | July 2004 (Japan) October 2004 (Europe) | Konami | Konami |
EyeToy: Monkey Mania | August 2004 (Japan) March 2005 (Europe) | SCE Japan Studio | Sony Computer Entertainment |
Nicktoons Movin' | October 2004 (North America) November 2004 (Europe) | Mass Media | THQ |
Sega Superstars | October 2004 (North America) November 2004 (Europe) | Sonic Team | Sega |
EyeToy: AntiGrav | November 2004 (North America) March 2005 (Europe) | Harmonix | Sony Computer Entertainment |
EyeToy: Play 2 | November 2004 (Europe) August 2005 (North America) | SCE London Studio | Sony Computer Entertainment |
Disney Move | November 2004 (Europe) | Artificial Mind & Movement | Buena Vista Games |
EyeToy: EduKids | January 2005 (Korea) | SCE Korea Arisu Media | Sony Computer Entertainment Korea |
EyeToy: Chat | February 2005 (Europe) | SCE London Studio | Sony Computer Entertainment Europe |
EyeToy: Tales | March 2005 (Korea) | SCE Korea | Sony Computer Entertainment Korea |
YetiSports Arctic Adventures | July 2005 (Europe) | Pirate Games | JoWooD Productions |
EyeToy: Kinetic | September 2005 (Europe) November 2005 (North America) | SCE London Studio | Sony Computer Entertainment |
SpyToy | October 2005 (Europe) November 2005 (North America) | SCE London Studio | Sony Computer Entertainment |
EyeToy: Play 3 | November 2005 (Europe) | SCE London Studio | Sony Computer Entertainment Europe |
Rythmic Star! | April 2006 (Europe) | Namco | Ignition Entertainment/Namco |
Clumsy Shumsy | October 2006 (Europe) | Phoenix Games | Phoenix Games |
EyeToy: Kinetic Combat | November 2006 (Europe) | SCE London Studio | Sony Computer Entertainment Europe |
EyeToy Play: Sports | November 2006 (Europe) | SCE London Studio | Sony Computer Entertainment Europe |
Bob the Builder | August 2007 (Europe) | Atomic Planet Entertainment | Mastertronic Group |
Thomas & Friends: A Day at the Races | August 2007 (Europe) | Broadsword Interactive | Mastertronic Group |
EyeToy Play: Astro Zoo | November 2007 (Europe) | SCE London Studio | Sony Computer Entertainment Europe |
EyeToy Play: Hero | 2008 (Europe) | SCE London Studio | Sony Computer Entertainment Europe |
EyeToy Play: PomPom Party | 2008 (Europe) | SCE London Studio | Sony Computer Entertainment Europe |
Enhanced with EyeToy[edit]
These games may be used with the EyeToy optionally. They typically have an 'Enhanced with EyeToy' or 'EyeToy Enhanced' label on the box.
- AFL Premiership 2005 (IR Gurus, 2005)
- AFL Premiership 2006 (IR Gurus, 2006)
- AFL Premiership 2007 (IR Gurus, 2007)
- Buzz! The Music Quiz (Sony, late 2005)
- Buzz! The Big Quiz (Sony, March 2006)
- Dance Dance Revolution Extreme (North America) (Konami, 2004) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- DDR Festival Dance Dance Revolution (Konami, 2004) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dancing Stage Fusion (Konami, 2004) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dance Dance Revolution Extreme 2 (Konami, 2005) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dancing Stage Max (Konami, 2005) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dance Dance Revolution Strike (Konami, 2006) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dance Dance Revolution SuperNova (North America) (Konami, 2006) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dance Dance Revolution SuperNova (Konami, 2007) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dancing Stage SuperNova (Europe) (Konami, 2007) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dance Dance Revolution SuperNova 2 (North America) (Konami, 2007) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dance Dance Revolution SuperNova 2 (Konami, 2008) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dance Dance Revolution X (North America) (Konami, 2008) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dance Dance Revolution X2 (North America) (Konami, 2009) – EyeToy mini games, players can optionally see themselves dancing, additional mode with 2 camera targets.
- Dance Factory – players can optionally see themselves dancing, additional mode with 2 camera targets.
- DT Racer (XS Games, 2005) – Take a photo using the EyeToy camera and use as driver licence photo in-game and during races in first-person view you can see your reflection in the rear-view mirror.
- Formula One 05 (Sony, mid-2004)
- Get On Da Mic (Eidos Interactive, 2004) – players can see their performance
- Harry Potter and the Prisoner of Azkaban (Electronic Arts, 2004) – features EyeToy minigames
- Jackie Chan Adventures (Sony, 2004) – features Eye Toy minigames
- Lemmings (Team17, 2006)
- L'eredità (Milestone srl, 2003) – used for player avatars
- LittleBigPlanet (Media Molecule, 2008) – Although released on the PS3 and designed for Playstation Eye, it is EyeToy compatible. Players can take pictures to be used as in-game stickers for placement on walls and other surfaces
- LMA Manager 2005 (Codemasters, 2004) – players can have their pictures on in-game newspapers
- MLB 2006 – used to create a player
- Racing Battle: C1 Grand Prix (Genki, 2005) – Used to capture textures to be used as car stickers in the bodypaint interface
- SingStar series (Sony, 2004–2008) – singers can optionally see themselves when singing
- The Sims 2 – players can take pictures of themselves, then put it on the wall or make their Sims paint it
- The Polar Express (THQ, 2004)
- The Urbz: Sims in the City (Electronic Arts, 2004) – players can have their faces on in-game billboards
- Tony Hawk's American Wasteland (Activision) – Used to import the player's face onto a created skater.
- Tony Hawk's Underground 2 (Activision, 2004) – Player can capture an image of their face and map it onto their character.
- Vib-Ripple (NanaOn-Sha, 2004) — Players can take photos, and use them as stages.
- YetiSports Arctic Adventures (JoWood Productions, 2005) – EyeToy multi-player games
- Who Wants To Be A Millionaire? Party Edition (Eidos Interactive, late 2006) – players can have their 'mugshots' on a winning check
Cameo[edit]
EyeToy: Cameo is a system for allowing players to include their own images as avatars in other games. Games that support the feature include a head scanning program that can be used to generate a 3D model of the player's head. Once stored on a memory card, this file is then available in games that support the Cameo feature. EyeToy: Cameo licenses the head creation technology Digimask.
See also[edit]
Cl Ps3 Eye Driver
- Dreameye – The very first camera accessory for a home gaming console, used on the Dreamcast
- PlayStation Eye – The successor to the EyeToy for the PlayStation 3
- Xbox Live Vision – A similar camera made for the Xbox 360
- Kinect – A similar device made for the Xbox 360
References[edit]
Ps Eye Driver Free Download
- ^Marks, Richard (2010-11-03). 'EyeToy, Innovation and Beyond'. Sony Computer Entertainment America. Archived from the original on 2016-10-06. Retrieved 2010-12-01.
- ^ abcdefgEyeToy specifications, published by Sony with EyeToy instruction manual.
- ^'Eyetoy On Computer Project'. SourceForge. Archived from the original on 15 June 2009.
- ^'PlayStation.com - PLAYSTATION®3 - Network - friends'. 2008-11-09. Archived from the original on November 9, 2008. Retrieved 2013-01-28.Cite uses deprecated parameter
|deadurl=
(help) - ^Kim, Tom (2008-11-06). 'In-Depth: Eye To Eye - The History Of EyeToy'. Gamasutra. Archived from the original on 2017-08-23. Retrieved 2008-11-15.Cite uses deprecated parameter
|dead-url=
(help); Invalid|dead-url=No
(help) - ^Robischon, Noah (2003-11-13). 'Smile, Gamers: You're in the Picture'. The New York Times. pp. G1. ISSN0362-4331. OCLC1645522. Archived from the original on 2018-04-17. Retrieved 2009-06-10.Cite uses deprecated parameter
|dead-url=
(help); Invalid|dead-url=No
(help) - ^ abcPham, Alex (2004-01-18). 'EyeToy Springs From One Man's Vision'. Los Angeles Times. pp. C1. ISSN0458-3035. OCLC3638237. Archived from the original on 2016-03-05. Retrieved 2009-06-10.Cite uses deprecated parameter
|dead-url=
(help); Invalid|dead-url=No
(help) - ^ abRichard Marks (2004-01-21). EyeToy: A New Interface for Interactive Entertainment. Stanford University. Event occurs at 08:22. Archived from the original(Windows Media v7) on 2011-04-15. Retrieved 2009-06-20.Cite uses deprecated parameter
|deadurl=
(help) - ^Drivers for Windows and Linux free and with support from: http://eyetoy8057.sourceforge.net/cms/Archived March 27, 2007, at the Wayback Machine
Ps3 Eye Driver
Retrieved from 'https://en.wikipedia.org/w/index.php?title=EyeToy&oldid=910829723'